CMD radio codes

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CMD radio codes

Post by TankNut on Sun May 05, 2013 7:59 am

Sector status:

Green: Zero activity in location.
Orange: Un-confirmed Anti-Citizen activity in location.
Red: Confirmed Anti-Citizen activity
Black: CMD units are being engaged by Anti-Citizens

Radio codes:

10-0 - Use caution
10-3 - Radio silence until further orders.
10-4 - Acknowledged
10-6 - Unable to respond
10-7 - Off-duty
10-8 - On-duty
10-11 - Standing by
10-12 - Stand by
10-15 - Disturbance at [location]
10-19 - Ripcord to [location]
10-20 - Location
10-22 - Disregard previous statement
10-26 - Suspect pacified
10-32 - Suspect is armed and dangerous
10-36 - Suspect is resisting pacification
10-43 - Attaching to group
10-44 - Detaching from group
10-50 - Patrol of [location]
10-51 - Guarding [location]
10-63 - Trespasser in [location]
10-95 - Inbound to [location]
10-96 - Requesting ETA until arrival
10-97 - Arrived at location
10-103 - Possibly needing backup
10-104 - Confirmed suicide
10-105 - Confirmed amputated
10-106 - Medical assistance required
10-107 - High priority suspect
10-99 - Unit is down/injured
11-99 - Requesting immediate backup at current location

647E - Anti-Citizen
34S - Shooting
52E - Explosions
3B - Hostage situation

Terminology

DB - Dead body
UTL - Unable to locate
HAP - Hardpoint (heavily fortified checkpoint)
CEP - Checkpoint (Less fortified than a hardpoint)
Boomers - Combine dropships
Restrictors - Thumpers
Exogen - Antlions
Parasitics - Headcrabs
Necrotics - Zombies
Airwatch - The combine's aerial division
De-serviced - Is dead (Example: "VICE SqL De-serviced, TaC.241 field promotion active")

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Please note that these radio codes are not final and may be changed in the future. If you have any requests or suggestions to consider adding into this list, send me an PM on the forums, steam, or in-game.


Last edited by TankNut on Sun May 05, 2013 4:49 pm; edited 2 times in total (Reason for editing : Added de-serviced to the list of terminology)

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Re: CMD radio codes

Post by Mist. on Sun May 05, 2013 11:12 am

Seems really great! I cant see anything to add right now Smile!
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RE: CMD Radio Codes

Post by TearofGrace on Sun May 05, 2013 1:05 pm

Brilliant. These new radio codes are definitely going to be of use in RP, and I look forward to using them if I ever get an OTA. I wish we had these back when we were in AG, it would've made for a much better RP for the CPA.

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Re: CMD radio codes

Post by Cat Litterer on Sun May 05, 2013 1:24 pm

TearofGrace wrote:Brilliant. These new radio codes are definitely going to be of use in RP, and I look forward to using them if I ever get an OTA. I wish we had these back when we were in AG, it would've made for a much better RP for the CPA.
We did have these in AG.

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Re: CMD radio codes

Post by TankNut on Sun May 05, 2013 1:28 pm

Actually we didn't. These radio codes were made by scratch, of course using some widely used codes.

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Re: CMD radio codes

Post by Cat Litterer on Sun May 05, 2013 1:34 pm

Oh.
But we did have radio codes in AG that resembled these :v

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Re: CMD radio codes

Post by TankNut on Sun May 05, 2013 1:41 pm

A lot if not all of the radio codes AG used are commonly used for HL2RP servers.

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Re: CMD radio codes

Post by TearofGrace on Sun May 05, 2013 3:18 pm

TankNut left a few radio codes out, I think, but most of this is widely used radio codes. Some of them are completely new. They do resemble the ones in AG closely due to them being used very commonly, though.

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Re: CMD radio codes

Post by Tony on Sun May 05, 2013 3:55 pm

I took the liberty to fix 10-99 which means that unit is injured.
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Re: CMD radio codes

Post by TankNut on Sun May 05, 2013 4:45 pm

My idea with 10-99 was similar, with unit down meaning the unit has been shot and cannot fight on. I'll edit it a tiny bit to reflect that.

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Re: CMD radio codes

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