Suppresion guide
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Suppresion guide
Suppresion Guide
I added this because it is going to be important we have that manpower going on.
There you are, standing in the middle of a gunfight behind cover? What do you do? Run into the fire? Or just hide.
How do you need to react to such rain of fire? This is related to and with FEARP.
This is a guide that makes combat roleplay much more expensive. Instead like doing - Seek for cover > Shoot > Seek for cover > Shoot.
I hope this adds better in-game combat. With not only just running around while under fire. You just need to find a spot and make a home there to search- and shoot.
Little suppresion = You don't need cover as long as you have distance, although it is a perfect opportunity to find one. You will charge oftenly in the skirmish if you intend to attack, until you are more heavily supressed.
Medium Suppresion = You'll have to find cover and stick to it slightly while shooting back frequently from it, if you are bold enough you may rarely charge a few meters forward for another cover. Only once or twice.
Heavy Suppresion = Heavy Supression: Your confidence in yourself is shattered in the fight and you will rely on your comrades, rarely ever peeking out slightly to shoot small bursts out of your gun. If you're alone, your main priority is to retreat at first opportunity.
Pinned down = You are trapped between bullets, you are afraid to move anywhere at all until the bullets die down.
CPA Unit 05-03
Pistol -Little Suppression
SMG - Heavy Suppression - Pinned down
AR-2 - Heavy Suppression - Pinned down
357. - Little Suppression - Heavy Suppression
CPA Unit 03-01
Pistol - No Suppression - Little Suppression
SMG - Heavy Suppression - Pinned down
AR-2 - Heavy Suppression - Pinned down
357. - Little Suppression - Medium Suppression
CPA Commando's. (HsC OfU enc.)
Pistol - No Suppression -
SMG - Heavy Suppression
AR-2 - Medium Suppression - Pinned down
357. - No Suppression - Medium Suppression
OTA
Pistol - No Suppression
SMG - Little Suppression - Medium Suppression
AR-2 - Little Suppression
357. - No Suppression - Little Suppression
Resistance (Vortigaunts and citizens included)
Pistol -Little Suppression
SMG - Heavy Suppression - Pinned down
AR-2 - Heavy Suppression - Pinned down
357. - Little Suppression - Heavy Suppression
Resistance OTA armor
Pistol -Little Suppression
SMG - Heavy Suppression
AR-2 - Medium Suppression
357. - Little Suppression
Greetings from Wessel.
Tell me what to add, or edit and what you liked.[/i][/size]
I added this because it is going to be important we have that manpower going on.
There you are, standing in the middle of a gunfight behind cover? What do you do? Run into the fire? Or just hide.
How do you need to react to such rain of fire? This is related to and with FEARP.
This is a guide that makes combat roleplay much more expensive. Instead like doing - Seek for cover > Shoot > Seek for cover > Shoot.
I hope this adds better in-game combat. With not only just running around while under fire. You just need to find a spot and make a home there to search- and shoot.
Little suppresion = You don't need cover as long as you have distance, although it is a perfect opportunity to find one. You will charge oftenly in the skirmish if you intend to attack, until you are more heavily supressed.
Medium Suppresion = You'll have to find cover and stick to it slightly while shooting back frequently from it, if you are bold enough you may rarely charge a few meters forward for another cover. Only once or twice.
Heavy Suppresion = Heavy Supression: Your confidence in yourself is shattered in the fight and you will rely on your comrades, rarely ever peeking out slightly to shoot small bursts out of your gun. If you're alone, your main priority is to retreat at first opportunity.
Pinned down = You are trapped between bullets, you are afraid to move anywhere at all until the bullets die down.
CPA Unit 05-03
Pistol -Little Suppression
SMG - Heavy Suppression - Pinned down
AR-2 - Heavy Suppression - Pinned down
357. - Little Suppression - Heavy Suppression
CPA Unit 03-01
Pistol - No Suppression - Little Suppression
SMG - Heavy Suppression - Pinned down
AR-2 - Heavy Suppression - Pinned down
357. - Little Suppression - Medium Suppression
CPA Commando's. (HsC OfU enc.)
Pistol - No Suppression -
SMG - Heavy Suppression
AR-2 - Medium Suppression - Pinned down
357. - No Suppression - Medium Suppression
OTA
Pistol - No Suppression
SMG - Little Suppression - Medium Suppression
AR-2 - Little Suppression
357. - No Suppression - Little Suppression
Resistance (Vortigaunts and citizens included)
Pistol -Little Suppression
SMG - Heavy Suppression - Pinned down
AR-2 - Heavy Suppression - Pinned down
357. - Little Suppression - Heavy Suppression
Resistance OTA armor
Pistol -Little Suppression
SMG - Heavy Suppression
AR-2 - Medium Suppression
357. - Little Suppression
Greetings from Wessel.
Tell me what to add, or edit and what you liked.[/i][/size]
Last edited by wezsel11 on Mon May 06, 2013 11:03 am; edited 2 times in total
wezsel11- Posts : 5
Join date : 2013-05-03
Re: Suppresion guide
I like it. Of all the HL2RP servers and communities I've played in, I've yet to view a new type of firefighting system like this
Waffle- Posts : 4
Join date : 2013-05-04
Re: Suppresion guide
You should make AR2 medium-heavy supression instead of heavy-pinned. There needs to be a variety here. Include the shotgun aswell.
And please edit the supression types as following:
Little Supression: You don't need cover as long as you have distance, although it is a perfect opportunity to find one. You will charge oftenly in the skirmish if you intend to attack, until you are more heavily supressed.
Medium Supression: You'll have to find cover and stick to it slightly while shooting back frequently from it, if you are bold enough you may rarely charge a few meters forward for another cover. Only once or twice.
Heavy Supression: Your confidence in yourself is shattered in the fight and you will rely on your comrades, rarely ever peeking out slightly to shoot small bursts out of your gun. If you're alone, your main priority is to retreat at first opportunity.
Pinned Down: You are trapped between bullets, you are afraid to move anywhere at all until the bullets die down.
And please edit the supression types as following:
Little Supression: You don't need cover as long as you have distance, although it is a perfect opportunity to find one. You will charge oftenly in the skirmish if you intend to attack, until you are more heavily supressed.
Medium Supression: You'll have to find cover and stick to it slightly while shooting back frequently from it, if you are bold enough you may rarely charge a few meters forward for another cover. Only once or twice.
Heavy Supression: Your confidence in yourself is shattered in the fight and you will rely on your comrades, rarely ever peeking out slightly to shoot small bursts out of your gun. If you're alone, your main priority is to retreat at first opportunity.
Pinned Down: You are trapped between bullets, you are afraid to move anywhere at all until the bullets die down.
MightyKebab- Posts : 15
Join date : 2013-05-03
Location : Somewhere kebabs exist at.
Re: Suppresion guide
Waffle wrote:I like it. Of all the HL2RP servers and communities I've played in, I've yet to view a new type of firefighting system like this
I learned it from the game, 'Company of Heroes'. You had there a Suppresion system, where they will jump down and will find cover when they are under fire.
wezsel11- Posts : 5
Join date : 2013-05-03
Re: Suppresion guide
MightyKebab wrote: Include the shotgun aswell.
Sorry, I can't really add a shotgun to it.
wezsel11- Posts : 5
Join date : 2013-05-03
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