CMD radio codes
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CMD radio codes
Sector status:
Green: Zero activity in location.
Orange: Un-confirmed Anti-Citizen activity in location.
Red: Confirmed Anti-Citizen activity
Black: CMD units are being engaged by Anti-Citizens
Radio codes:
10-0 - Use caution
10-3 - Radio silence until further orders.
10-4 - Acknowledged
10-6 - Unable to respond
10-7 - Off-duty
10-8 - On-duty
10-11 - Standing by
10-12 - Stand by
10-15 - Disturbance at [location]
10-19 - Ripcord to [location]
10-20 - Location
10-22 - Disregard previous statement
10-26 - Suspect pacified
10-32 - Suspect is armed and dangerous
10-36 - Suspect is resisting pacification
10-43 - Attaching to group
10-44 - Detaching from group
10-50 - Patrol of [location]
10-51 - Guarding [location]
10-63 - Trespasser in [location]
10-95 - Inbound to [location]
10-96 - Requesting ETA until arrival
10-97 - Arrived at location
10-103 - Possibly needing backup
10-104 - Confirmed suicide
10-105 - Confirmed amputated
10-106 - Medical assistance required
10-107 - High priority suspect
10-99 - Unit is down/injured
11-99 - Requesting immediate backup at current location
647E - Anti-Citizen
34S - Shooting
52E - Explosions
3B - Hostage situation
Terminology
DB - Dead body
UTL - Unable to locate
HAP - Hardpoint (heavily fortified checkpoint)
CEP - Checkpoint (Less fortified than a hardpoint)
Boomers - Combine dropships
Restrictors - Thumpers
Exogen - Antlions
Parasitics - Headcrabs
Necrotics - Zombies
Airwatch - The combine's aerial division
De-serviced - Is dead (Example: "VICE SqL De-serviced, TaC.241 field promotion active")
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Please note that these radio codes are not final and may be changed in the future. If you have any requests or suggestions to consider adding into this list, send me an PM on the forums, steam, or in-game.Last edited by TankNut on Sun May 05, 2013 4:49 pm; edited 2 times in total (Reason for editing : Added de-serviced to the list of terminology)
TankNut- Posts : 28
Join date : 2013-05-03
Re: CMD radio codes
Seems really great! I cant see anything to add right now !
Mist.- Posts : 11
Join date : 2013-05-04
Age : 25
Location : Denmark
RE: CMD Radio Codes
Brilliant. These new radio codes are definitely going to be of use in RP, and I look forward to using them if I ever get an OTA. I wish we had these back when we were in AG, it would've made for a much better RP for the CPA.
TearofGrace- Posts : 10
Join date : 2013-05-03
Re: CMD radio codes
We did have these in AG.TearofGrace wrote:Brilliant. These new radio codes are definitely going to be of use in RP, and I look forward to using them if I ever get an OTA. I wish we had these back when we were in AG, it would've made for a much better RP for the CPA.
Cat Litterer- Posts : 54
Join date : 2013-05-03
Age : 27
Location : Sweden
Re: CMD radio codes
Actually we didn't. These radio codes were made by scratch, of course using some widely used codes.
TankNut- Posts : 28
Join date : 2013-05-03
Re: CMD radio codes
Oh.
But we did have radio codes in AG that resembled these :v
But we did have radio codes in AG that resembled these :v
Cat Litterer- Posts : 54
Join date : 2013-05-03
Age : 27
Location : Sweden
Re: CMD radio codes
A lot if not all of the radio codes AG used are commonly used for HL2RP servers.
TankNut- Posts : 28
Join date : 2013-05-03
Re: CMD radio codes
TankNut left a few radio codes out, I think, but most of this is widely used radio codes. Some of them are completely new. They do resemble the ones in AG closely due to them being used very commonly, though.
TearofGrace- Posts : 10
Join date : 2013-05-03
Re: CMD radio codes
I took the liberty to fix 10-99 which means that unit is injured.
Tony- Posts : 41
Join date : 2013-05-03
Age : 28
Location : Hungary
Re: CMD radio codes
My idea with 10-99 was similar, with unit down meaning the unit has been shot and cannot fight on. I'll edit it a tiny bit to reflect that.
TankNut- Posts : 28
Join date : 2013-05-03
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